![]() Depicted in the image was the angel Inarius and the demon Lilith, and when viewed in this light it was a chance to experience Diablo in way that hadn’t been seen before. One of these pieces presented the creation of Sanctuary, as seen through the lens of renaissance or almost medieval art. That was where Diablo started.”įor the team at Blizzard it was a mix of both a need to tap into Diablo’s inherent darkness and history that led to new art being created to, as the project leads put it, “feel the tone out”. “Luis, his vision was that Diablo was three things darkness, world, and legacy. “It started with that very natural conversation about what we both thought this game might look like,” John recalls. Because it's not just a summoning, it's a summoning of the Queen of Sanctuary.” “The last shot was the most important shot. How would it play? Would it be a radical departure, an extension of Diablo III, a return to the Gothic medieval roots of Diablo II, or something else. ![]() For fans of the series, there was still some hesitation relating to the direction a potential Diablo IV might take. ![]() Blizzard’s cinematic sensibilities though, were never really in question.
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